GUY ROBUSTO
Guy Robusto’s Parlor Mysteries · Host the Crime

A little mystery.
A very good evening.

Pour something nice, dim the lights, and lock the doors (figuratively, please). Guy Robusto's Parlor Mysteries turn your living room into the scene of the crime. Each game is planned to include a host guide, character packets for guests, and clues delivered over the course of the evening. Pick your level, invite your suspects, and find out who among your friends is a very convincing liar.

In developmentAll ten titles are concepts, not available for sale. Game materials, release plans, and prices are still being developed.
Choose your kind of trouble

Three levels of intrigue

Start with a light, guided mystery or bring your most committed amateur detectives for a longer evening.

01
Beginner

The Parlor

One killer; clues arrive on cue from the host booklet. Guests need no advance preparation, making this a friendly first mystery for mixed crowds.

6–12 guests, depending on titleAbout 90 minutes (planned)No guest prep planned
02
Intermediate

The Drawing Room

Red herrings, a secret objective for each guest, and a mid-game twist. Guests read a short character packet before arriving.

8–14 guests, depending on titleShort packet before arrivalAbout 2–2.5 hours proposed
03
Advanced

The Library

Everyone has something to hide and may lie. Guests trade and negotiate for clues; a second death may occur. The host needs real preparation time.

10–16 guests, depending on titleFull packet; host prep neededAbout 3 hours proposed
Meet the suspects

Ten mysteries in development

Filter by difficulty or group size to browse the current concepts. Guest counts are planned ranges for each title; proposed runtimes are marked as unconfirmed.

Showing all 10 concepts.

The Parlor · BeginnerSuggested lead title

Last Call at the Supper Club

Wisconsin · 1962

The owner collapses between the relish tray and the Friday fish fry, and every regular at the bar had a reason.

6–10 guestsIn development
Read the storyline

It is Friday fish-fry night at a Wisconsin supper club in 1962, and the regulars have gathered for their usual perch, relish trays, and familiar gossip. Then the owner collapses, turning a comfortable neighborhood ritual into an investigation. A threatened sale, a disputed debt, and a private promise have given several people reasons to want the owner out of the way. As the evening’s stories stop matching, the guests must sort old loyalties from fresh alibis before the killer slips out with the last call.

The Parlor · Beginner

The Bridge Club Incident

A church-basement bridge tournament

Someone poisoned the lemon bars at the bridge tournament. A gentle, funny starter for groups who have never played.

6–8 guestsIn development
Read the storyline

The church-basement bridge tournament is supposed to be an afternoon of friendly competition, coffee, and lemon bars. Instead, the dessert leaves someone poisoned, and the players discover that the real contest began long before the cards were dealt. A disputed score, a borrowed secret, and a rivalry hidden beneath polite smiles give every table a possible motive. The guests compare what they saw between hands, test each other’s careful accounts, and find out which player has been bluffing about more than a trump card.

The Parlor · Beginner

Murder at the Garden Show

A small-town garden show

The judge of the prize dahlia competition is found face-down in the greenhouse. Small-town rivalries run deep.

8–12 guestsIn development
Read the storyline

At the town’s annual garden show, the prize dahlias are ready for judging and every exhibitor hopes to take home the blue ribbon. The judge is found dead in the greenhouse before the awards can be announced. A changed entry tag, a stolen cutting, and years of neighborhood competition point in several directions. The gardeners know their plants, their rivals, and the small details visitors overlook; now they must decide which clues grew naturally and which were planted to send them after the wrong suspect.

The Drawing Room · Intermediate

The Speakeasy Slaying

Chicago · 1927

A bootlegger's bookkeeper is shot behind the bar. Passwords, secret alliances, and a raid at the midpoint complicate the evening.

8–14 guestsIn development
Read the storyline

Chicago, 1927: behind the music and velvet curtains of a hidden speakeasy, the bookkeeper who kept the operation’s numbers is shot behind the bar. The guests arrive with passwords, private alliances, and carefully chosen stories about how they know the club. Before they can compare notes, word comes that a raid is closing in. With the books missing and trust suddenly scarce, everyone must decide which secrets to trade, which partners to protect, and whether the gunman’s motive lies in the business—or in something the ledger was never meant to record.

The Drawing Room · Intermediate

Death at the Lake House Reunion

A lake house · 30th college reunion

College friends meet for their reunion, and one doesn't survive the weekend. Every guest is carrying a grudge from 1994.

8–10 guestsIn development
Read the storyline

A group of college friends returns to the lake house for their thirtieth reunion, expecting to revisit old stories and settle into familiar roles. But the past has not stayed in the yearbook: a long-buried incident, a disputed memory, and a friendship that ended badly have followed them to the water. When one guest dies, the reunion turns into a reckoning. Everyone remembers 1994 differently, and every version leaves something out. To identify the killer, the group must work out which old grievance became a present-day motive.

The Drawing Room · Intermediate

The Final Bid

An estate auction

The appraiser dies over a painting that may be forged. Heirs, dealers, and one very nervous auctioneer are all suspects.

8–12 guestsIn development
Read the storyline

An estate auction promises a rare painting, a room full of bidders, and the chance to turn a family inheritance into a fortune. Then the appraiser is found dead, and suspicion settles on the heirs, dealers, and nervous auctioneer gathered around the disputed work. Is the painting genuine, a clever forgery, or bait in a larger scheme? As ownership claims and private debts surface, the guests examine the sale’s paperwork, timelines, and shifting bids. The final question is not only who killed the appraiser, but what they believed the painting could prove.

The Drawing Room · Intermediate

Curtain Call

A community-theater dress rehearsal

The lead actor dies at dress rehearsal. Every guest plays an actor who is also playing a role, so there are two layers of lies.

10–14 guestsIn development
Read the storyline

During dress rehearsal at a community theater, the leading actor is found dead before opening night. The company is full of people who know how to perform, and every guest has a part both onstage and off. Rivalries over casting, a threatened production, and a prop that may have been altered make the rehearsal’s confusion hard to separate from deliberate misdirection. As the company reconstructs the final run-through, actors must decide when to stay in character and when to reveal what they saw. In a theater full of practiced lies, the truth may be the best performance of all.

The Library · AdvancedFlagship concept

Murder at Blackwood Manor

An English country house · 1930s

A classic country-house mystery with a will reading, a storm, and a locked study. The most traditional of the ten concepts.

10–16 guestsIn development
Read the storyline

In 1930s England, family and guests gather at Blackwood Manor for the reading of a will. A storm cuts the house off from the outside world, and before the inheritance can be settled, the host is found dead in a locked study. The household’s routines, the storm’s timeline, and the will itself offer competing explanations. Everyone has something to gain from the estate, but the locked room leaves an uncomfortable question: how did the killer reach the victim—and leave? The guests must reconstruct the evening before Blackwood’s secrets are buried with its owner.

The Library · Advanced

The Silicon Valley Shutdown

A startup launch party

A founder dies at the launch party. Stock options become clue currency, and guests are under NDAs they may have to break.

10–16 guestsIn development
Read the storyline

A startup founder unveils the company’s long-awaited product at a launch party attended by investors, employees, rivals, and a few people who know what the pitch leaves out. Before the demonstration is complete, the founder is dead and the company’s future is suddenly up for grabs. Stock options, access logs, and confidential agreements become pieces in a high-stakes investigation. Each guest knows a different version of the company’s story, and some are bound by NDAs that protect more than trade secrets. To identify the killer, the group has to follow both the money and the data.

The Library · Advanced

Snowbound at the Northwoods Lodge

A Northwoods lodge · Blizzard conditions

A blizzard strands the guests, and a second body turns up halfway through. For experienced groups who like to be kept off balance.

10–14 guestsIn development
Read the storyline

A blizzard strands a gathering of guests at a remote Northwoods lodge, cutting off the road and every easy way to call for help. When a guest is found dead, the survivors turn inward to examine the lodge’s routines, supplies, and tangled relationships. Then a second body appears midway through the night, proving that the first death was only the beginning. With everyone trapped and the story changing, the guests must revisit their assumptions, separate coincidence from design, and work out who is still in danger before the storm lets anyone leave.

The evening we're imagining

More than a stack of clues

The planned format brings the pieces of a night together: a host guide, character packets for guests, clues revealed as the evening unfolds, plus recipes and music to set the scene. Those materials are still being developed; the concepts above are not playable games yet.

Read the guide to hosting a mystery night at home →